![]() ![]() Is there a way to stop a UIViewController from being popped from a UINavigationController's stack when the backBarButtonItem is tapped?.Are there any Tab Bar events for notifying when someone hides/shows the Tab Bar?.Is there an official statement of when MathML will be available on the iPhone/iPad?.Push notifications work for Ad Hoc, but not when downloaded from the Apple store.Getting the real width of a tableview cell during -tableView:heightForRowAtIndexPath: when there is a section index present.Is there a way to capture the output of NSLog on an iPhone when not connected to a debugger?.iPhone - Have the keyboard slide into view from the right like when editing a note in Contacts.Is there anyway to close iphone app just like user press the menu key?.is there a way NOT to have the popover dismissed when pressing outside it?.Is there anyway to have a the menu work even when I pause the game?.Sprite.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()) Sprite.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO) if(!isGamePaused)įor(b2Body *b = _world->GetBodyList() b b=b->GetNext())ĬCSprite *sprite = (CCSprite *)b->GetUserData() If you need to pause a physics simulation like Box2D, this works for that as well. In the code above, isGamePaused is a bool variable available class wide. You make this flag available to anything that needs it and check for the pause flag. You will then need to have a flag that your game can check to decide if it should do any actions or not.įor example if you had your AI doing something in a method update:(ccTime)dt then you would do this: // Check to see if game actions should be running or not Menu.position = ccp(winSize.width/2, winSize.height*0.15) To get a menu where you can still see the game underneath you will want to do something like this. reset/resumed inside of onEnter or onEnterTransitionDidFinish Any custom timers will likely need to be This will remove your menu layer and display your ![]() This will pause your game and hold it's state in memory. Set it up how you like it and then use: // Push the PauseLayer screen (or whatever you have called your menu What I am not clear on is if you want a menu that takes over the screen, or if you want a menu on top of the game but you can still see the game.Ĭreate a new CCLayer subclass and name it whatever you want. It pauses all of Cocos2D and that isn't what you want here. One Xcode project, Two targets, Two apps, Two Default.png files?.Installing provisioning profile on device does nothing xcode 6.How do I accurately time how long it takes to call a function on the iPhone?.How do I programmatically play an MP3 on an iPhone?.How to send an email to a receipent in background in iOS5?.iPhone Curl Left and Curl Right transitions.how can I show compass/heading on mapkit mapview.is it possible to test Retina Display on simulator?.Detecting beacons via iBeacon Monitoring & Ranging vs CoreBluetooth scanForPeripheralsWithServices.A method for making HTTP requests on Unity iOS?.How Do You Embed a Provisioning Profile in an iOS App.New UINavigationBar appearance in detail pane of UISplitViewController in iOS 13.Resize UICollectionView to content size.Incompatible pointer type initializing 'CustomCellView *' with an expression of type UItableViewCell.What is the binary data around the plist in a provisioning profile file?.How to update a UI label from a non UI thread in iOS.
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